
If I pick 8 hours, the supplies given is not worth the time.

I have to stay online to get supplies every 15 minutes. Funny thing is, that 2 extra hardly makes any difference in your defence. because if you go to win them in the Winter Event you are spending the stars you could use at another day to win a SoK or WW.

Coins are easy for me but again, the problems are supplies. every of them costs you a SoK or Wishing Well. Healing time is reduced by guild bonuses. Ive been playing for 2 weeks now, and still cannot get a lot of supplies. Therefore, Color Guards are useful early in the game, but eventually lose their effectiveness, especially since great buildings such as the Zeus can give combat bonuses in place of color guards.Ĭolor Guards, along with Rogues, Military Drummers, and Champions have the longest healing times in the game with two hours and 24 minutes to heal one hit point. Using the Color Guard into the Colonial Age is similar to using a Legionnaire from the Iron Age with an attack bonus. After the Iron Age Color Guards lose most of their effectiveness because same age units have much more attack and defense than the Color Guard. This makes them good attackers and defenders up to the EMA. One important thing to note is that Color Guards have no age, and therefore they have the same attack and defense values for every age. Therefore, having two color guards still gives a 12% bonus.

Ĭolor guards have the rally skill which gives a 12% bonus to defense and attack to all friendly units in a battle. They can be produced in the Color Guard Camp for 150 and 150. You can gain powerful boosts to the coin or supply production or to the effectiveness of your troops. This unit has no attack and defense bonuses, but it possesses the special rally skill. The methods are as follows: Purchasing bonuses at the Tavern. The Color Guard is a heavy special military unit released during the 2016 Easter Event.
